As
I began to start working on the character Nir, I tried to emphasize
her feminine attributes without sexualizing her while at the same
time portraying her immense strength. Through trial and error I
concluded that the compact and stocky body type didn't portray the
agile athleticism I intended for Nir which would provide the
necessary masculine traits for the feminine frame.
Her
armour also needed to be practical while at the same time appealing.
I left exposed spaces to highlight her athleticism without
sexualizing the character.
Ipa was fun to design, I wanted her to look simple to highlight the technology she is implanted in.
I wanted Shar to look confident and sovereign. He needed to appear different from the other characters as he represents the foreign influence on the indigenous culture. His cloak is inspired by extravagant european cloaks of kings and queens. I altered the shape to reflect the futuristic nature. His glasses represent his unclear motives and decisions, and emphasize his untrustworthy characteristics. He is long and wiry to add to his sharp and cunning personality, [it also suggests he uses his intellect to attain power and control rather than brute strength] his large cloak hides his frail upper body which is a weakness and insecurity of Shar's character.
Venitu needed to appear decrepit and intimidating. I combined several monster silhouettes. Like the other female characters i wanted to mplement masculine traits to her design to highlight the hostility of her character as well as the transition between the decay of the masculine body to the "weaker" feminine as mentioned in the Ann Davies article. The phallic tail combined with the nearly emaciated feminine torso achieves the horror themes of this character.
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