Considering a more ludic approach to designing characters i took silhouettes and imagined their in game purpose or how they would interact with the world and the main character. This made it easier for me to give purpose to design aspects rather than try come up with something that looked appealing and then give it a practical purpose.
The top character is a heavy opponent for the protagonist. he has a shell like shield on his back and a spear like weapon. i imagine he can fold into his shell and fire projectiles and jab with his spear. the transformed version is designed to appear animalistic to tie into the african wilds which the themes are inspired by.
the bottom character is an archer of sorts. i altered the traditional bow to make it unique, and also tie into the present themes, as odes her attire.
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