Monday 25 July 2016

Title Screen

I painted the title screen and added stlylistic decisions to enforce the themes and mood of the game level. I entitled the game Presinct as it is the place she is journeying to rescue her friends, as well as tie into the Sinthesis story.

Tuesday 19 July 2016

Borrowed Asset

To imply the industrial nature of the environment, I asked Leighton to use one of his crates he designed. The dark colour works well with the saturated colours in the existing environment. The way it is designed makes it appear to be made of some sort of metal like iron which makes fits well narratively in the game.


I asked to borrow one of Bryn's already made assets as I was aware he had already animated a large set of jewels and treasure. I saw opportunity to bring some more appeal to the checkpoints with one of these jewels. I asked to borrow one of the shards to place upon the statues that rise upon activation. I asked it to be purple to fit within the background and existing environmental elements.





Monday 11 July 2016

animated assets

This is how my animated process developed. I began with roughs that were several frames in length to get a full scope of the possible poses and motions of the movements. Next I cleaned them up by choosing a few select poses I believed communicated the motion the clearest. I cut the frames significantly with the amount of time we had left in mind. The motion I feel serves the purpose and functionality.