After collaborating with our programmer Regan, we reduced my previous list of features to the features we felt were necessary and achievable within the timeframe.
I was able to understand that I had been trying to cram possibly too many features into this project which was to be almost an introductory level of which only the most elementary features would be necessary. I chose to eliminate enemies and restrict the obstacles to elements in the environment. The remaining features I chose to retain are the spotlight that triggers something which I will have yet to determine. The set piece that introduces a certain urgency. The cars at the start that will accommodate the moving platforms element. And the flames at the end that will require timing to evade and progress the level.
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